Classes & Jobs

Pick a vessel for your story.

Twenty-one classic FFXIV jobs, reframed for narrative play. No numbers crunch — pick the one whose vibe fits your character. You can always pivot later.

Role 01 of 05

Tanks

The shield that bears the blow. Tanks hold formation, take the spotlight, and shape encounters around them.

PLD

Paladin

Sword & Shield

Sworn defenders of crown and faith. Holy oaths, stoic vigil, and a wall of steel between harm and innocent.

  • Holy Knight
  • ·Royal Guard
  • ·Sworn Protector
WAR

Warrior

Two-handed Axe

Berserkers and mercenaries of the cold north. Pair brutality on the field with surprising tenderness at the hearth.

  • Berserker
  • ·Mercenary
  • ·Exile
DRK

Dark Knight

Two-handed Greatsword

The brooding outcast. A vessel for trauma, vengeance, and the weight of impossible promises.

  • Brooding Outcast
  • ·Revenant
  • ·Fallen Hero
GNB

Gunbreaker

Gunblade

Elegant duelist-protectors. Royal guards, court spies, duty-bound exiles of distant kingdoms.

  • Court Duelist
  • ·Royal Spy
  • ·Foreign Exile
Role 02 of 05

Healers

Mercy and resurrection. Healers are the quiet hinge every story turns on — clerics, conjurers, scholars, mystics.

WHM

White Mage

Cane & Conjury

Channelers of elemental life. Village healers, temple acolytes, or wandering hedge witches with hard rules.

  • Temple Cleric
  • ·Village Healer
  • ·Hedge Witch
SCH

Scholar

Book & Fairy

Tactical battlefield medics with a faerie at their side. Cool-headed, precise, deeply read.

  • War Surgeon
  • ·Quiet Researcher
  • ·Faerie Bound
AST

Astrologian

Star Globe

Star-chart fortune tellers. Court advisors, traveling readers, secret society initiates.

  • Court Advisor
  • ·Fortune Teller
  • ·Star Pilgrim
SGE

Sage

Aetheric Nouliths

Floating blade-physicians. Serene ancient orders. Or recently lapsed renegades carrying old secrets.

  • Cloister Healer
  • ·Ancient Order
  • ·Renegade Sage
Role 03 of 05

Melee DPS

Up close, fast, and personal. Duelists who write their lines with steel.

MNK

Monk

Fists & Discipline

Wandering ascetics. Discipline as a way of being — and a knock-out punch when negotiations fail.

  • Pilgrim
  • ·Temple Ascetic
  • ·Fugitive
DRG

Dragoon

Lance

Sky-lancers of Ishgard. Carry generational grudges and improbable jumps in equal measure.

  • Sky Knight
  • ·Wyrm Hunter
  • ·Ishgardian Heir
NIN

Ninja

Daggers & Mudras

Shinobi from the Far East. Spies, assassins, or honor-bound errand-runners in the shadows.

  • Spy
  • ·Honor-bound Shinobi
  • ·Court Assassin
SAM

Samurai

Katana

Ronin and house-swordsmen. One cut, one breath — duels happen quietly in alleyways at dawn.

  • Ronin
  • ·Sworn Retainer
  • ·Wandering Duelist
RPR

Reaper

Scythe & Voidsent

Bound to a voidsent companion. The closest you get to wearing your demon on your sleeve.

  • Pact-bound
  • ·Cursed Reaver
  • ·Voidsworn
VPR

Viper

Twinfangs

Twin-blade hunters of the wilds. Quick-witted, dual-natured, hard to pin down.

  • Beast Hunter
  • ·Wild Tracker
  • ·Twin-souled
Role 04 of 05

Physical Ranged

Bow, gun, song. The voice of the field — supporting, sniping, performing.

BRD

Bard

Bow & Song

Wandering minstrels who happen to be deadly archers. Story-tellers, witnesses, charmers.

  • Minstrel
  • ·Court Poet
  • ·Wandering Witness
MCH

Machinist

Firearm

Ishgardian inventors and Garlean defectors. Modern minds in a fantasy world.

  • Inventor
  • ·Defector
  • ·Tinkerer
DNC

Dancer

Chakrams

Performers of the Far East. Court entertainers with steel in their hems.

  • Court Performer
  • ·Festival Dancer
  • ·Quiet Blade
Role 05 of 05

Magical Ranged

The realm's casters — black magic, summons, soft magic, paint made real.

BLM

Black Mage

Staff & Destruction

Tower scholars who turn aether into fire, ice, and thunder. Often outcast, always feared.

  • Tower Scholar
  • ·Reclusive Wizard
  • ·Pyromancer
SMN

Summoner

Grimoire & Egi

Channel the spirits of fallen primals. A long, lonely study — usually with consequences.

  • Primal-bound
  • ·Lonely Scholar
  • ·Old Order
RDM

Red Mage

Rapier & Magicks

Battle-mages of Ishgard's old courts. Dashing, theatrical, dangerously polite.

  • Duelist Mage
  • ·Court Theatrical
  • ·Lapsed Noble
PCT

Pictomancer

Brush & Palette

Paint that becomes real. Eccentric artists, court portraitists, mad geniuses.

  • Eccentric Artist
  • ·Court Portraitist
  • ·Mad Genius
Still undecided?

Most of our players have three or four characters at a time.

The class system is forgiving. Try one for a season. Retire, multiclass, reinvent. The realm rewards experimentation.